🖐 Should trading cards be considered a form of gambling? - Chicago Tribune

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Are baseball, Pokemon and other types of trading cards a way for kids to enjoy good wholesome fun, or are they a form of illegal gambling.


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After all, a very similar mechanic is at play in loot boxes' analogue equivalents – trading card games, like Pokémon or Magic: The Gathering.


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If Loot Boxes Are Gambling, What About Magic the Gathering, Pokemon and Baseball Cards

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I used to sell a lot of Magic cards on eBay, and international shipping be treated as any other collectible; speculation rather than gambling.


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The comparison to trading cards can be useful to explain loot boxes, Hawaii Representative Chris Lee denounces loot boxes as gambling.


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After all, a very similar mechanic is at play in loot boxes' analogue equivalents – trading card games, like Pokémon or Magic: The Gathering.


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I used to sell a lot of Magic cards on eBay, and international shipping be treated as any other collectible; speculation rather than gambling.


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After all, a very similar mechanic is at play in loot boxes' analogue equivalents – trading card games, like Pokémon or Magic: The Gathering.


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Are Lootboxes REALLY Gambling? (And Trading Card Games)

Official competitive Magic: The Gathering play phases out expansions that are a couple of years old or more. Back Explore Wikis Community Central. Third-party websites attempt to facilitate this by proxy, but these exist outside the allowed terms of service and are regularly clamped down upon. Winning odds, item attributes, ownership, or whether a virtual item even exists are all things that can be changed after it has been won. Of course, after hundreds of thousands of online transactions, a random number generator with the right variables will product the desired result for the loot box provider anyway. Now that games are a service, constantly upgraded, the cards stay relevant. But for industry spokespeople to claim to politicians and TV cameras alike that these are the same thing — and thus should be treated the same legally — is disingenuous, incorrect, and at worst a cynical attempt at evading necessary regulation. Or even sold. There are no restrictions on resale. We also object to the logic involved here. But there are some important differences, both functional and psychological. All of a sudden that virtual item you thought you owned is no longer accessible. There will always be a sportsperson on that sports card, and you can always include one of those Magic cards in a deck. An item that needs to be combined with another item, requiring more spins. The difference in agency is night and day. Or perhaps an item that clearly labelled as a dud, please try again. The closest possibility with trading cards is the manufacturer flooding the market with a certain card once deemed rare. This is also true of trading cards. Psychologically, the way that exercise is carried out is more important than the actual value exchange. With all the pain and no gain, we contend it actually makes loot boxes worse than gambling. And in that case, the solution is in the name. If slot machines were to offer a five cent minimum return on every spin, do they cease to be gambling? Trading cards can be traded. Jeremy Ray Aug 10, Hawaii Representative Chris Lee denounces loot boxes as gambling. You might not always want to, of course. The techniques, and thus the feelings they cause, are brought over from the gambling industry.

Are they gambling? I was born in it.

Jeremy Ray Jungypoo. Some systems allow players to trade items, and the developer takes a cut of those transactions. Developer went bankrupt? Servers went down? Are they unethical? Trading cards, collectible sports cards, mystery boxes found on eBay, all appear random for one half of the equation. Sure, they are for the consumer. New definitions will need to be created. Real money, digital goods. Rather, the player has the rights to use that virtual item. There are more than a few practical and psychological differences between these systems. There are no restrictions on how you use it, or even play the specific game with it. Started in competitive Counter-Strike, then moved into broadcast, online, print and interpretative pantomime. This is what often gets lost in the discussion about loot boxes. You merely adopted the lag. Sign In Don't have an account? Got banned? You always get something back. Rights which can be revoked when the developer sees fit. A skin for a gun or character you have no interest in. Sign In Register. But that value never leaves that ecosystem, and that item is never truly owned by the player. Their job is to keep players playing, and keep players paying. Everything is known. The fact is, loot boxes are a new phenomenon. Legislation will need to catch up. But with trading cards, you always get something back of value. Decade-long games critic and esports aficionado. Consumers will need to be educated. House rules?